//

#include <iostream>
#include <fstream>
#include "GameObject.h"
#include "EnemyClass.h"
#include "TowerClass.h"
#include "PathSpace.h"
#include "Board.h"
using namespace std;

int main ()
{

	//kyle's testing

	/*char array[6][6];

	GameObject* board[6][6];

	board[0][0] = new GameObject;

	//initalize array to nullsies
	for (int i = 0; i < 6; i++){
		for (int j = 0; j < 6; j++) {

			array[i][j] = 'x';
			board[i][j] = new GameObject;
		}
	}

	array[0][0] = '0';
	delete board[3][4];
	board[3][4] = new TowerClass;

	//printboard(array);
	printboard(board);

	//delete the board...whoops
	for (int i = 0; i < 6; i++){
			for (int j = 0; j < 6; j++) {

				delete board[i][j];
			}
		}*/

	/*GameObject*** board;
		const char * file1 = "template1.txt";
		board = loadBoard(board, file1);
		//cout << *(board[0][1]);
		printboard(board, 3, 3);*/

	//cout << "Main start!";

	Board board("template1.txt");
	board.printBoard();

	/*GameObject** array;
	array = new GameObject*[10];
	for (int i =0; i < 10; i++){

		for (int j =0; j< 10; j++)
		{
			array[i] = new GameObject[10];
		}
	}

	for (int i = 0; i<10; i++){
		for (int j =0; j<10; j++){
			cout << array[i][j] << " ";
		}
		cout << endl;
	}*/

}
